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[PRERELEASE] SynUI - another custom Synapse X ui | Open-source project

RiceUsesArchBtw

rice cracker

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@RealNickk, thanks my dude

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ecstacy_lxnny

fka as delta

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vouch its rlly nice

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fka as delta

RiceUsesArchBtw

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@tempegoreng, thanks :)

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rice as usual with the fire releases

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seems cool. what editor are you using?

 

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"Building blocks of imagination, united in the virtual realm, where creativity thrives and friendships ignite. Welcome to the Roblox revolution!" - chatgpt

 

RiceUsesArchBtw

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@crazy_cat, avalonedit lol

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Vouch, nice UI. Also, two buttons (settings and the editor) don't work. Maybe consider adding a MessageBox informing about it? Also, what font does the Editor use?

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Random quote here...

RiceUsesArchBtw

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@VoidableMethod, editor button is the current panel youre seeing, settings isnt implemented yet

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The UI looks great! According to your github page, you seem to have a problem with SynUI not closing fully due to SxLib interference. Have you tried making the application forcefully close using Environment.Exit?

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modifying a ui and calling it yours does mean it's your ui.

- JalapenoGuy

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RiceUsesArchBtw

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@JalapenoGuy, that problem has been fixed by implementing native titlebar buttons

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Zera

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Its very useful, may just paste the new code over to my old hexus ported syn ui 🍷

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TERIHAX

i say im gay as a joke 🙀

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@RiceUsesArchBtw plz add auto complete (if u want to)

 

also how'd u do the setup thing, i forgor about it, bc i remember doing something that did something like that

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RiceUsesArchBtw 39 Reputation

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by running innosetup script on build.

 

you can look into these folders to see how i did it:

- .github/workflows/build.yml

- SynUI.Setup/

 

autocompletion is on the roadmap, it's just not what im focusing on rn

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TERIHAX 32 Reputation

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@RiceUsesArchBtw alright ty

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