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[REL] Return Place ID of a game!
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Okay what, is this useful? Yes, very useful.
If it selects arsenal, you can open a certain page for arsenal tools only.
Here is the C++ code to implement;
using placeID_def = int(__thiscall*)(int rL);
placeID_def placeID = (placeID_def )(x(0x0));
Note: Scan this Bytes if you want the address: 8B 89 44 05 00 00 8B 01 8B 51 04
To get your games Place ID, run this lua code:
local ID = game.PlaceId
print("Your ID: "..tostring(ID))
How to use this?
int Arsenal = 7560156054;
void CheckGame(int ID)
{
if (placeID == ID)
{
//do what you want if placeID is found
}
if (ID == 0x0){ //id didnt match or didnt scan ;C }
}
NOTE: Not 100% sure this works, also uses ptr and the convention is __thiscall.
The last time I checked, it worked but in some advanced way in LuaC!
hecker dude ngl i hecked 5 ips in 1 second also luaU_loadbiglongjuicythingy(rL);
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Way easier in csharp
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Discord : Doctor Doom#0550
hecker dude ngl i hecked 5 ips in 1 second also luaU_loadbiglongjuicythingy(rL);
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dude, this is useful, nice release
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first off __thiscall naming convention requires the first parameter to be a `this` pointer to the instance of the class of which the method is owned, if you just pass the roblox lua state address you'll get undefined behavior
second, in the C++ code you posted there's a call to some unknown function called `x`, what's that supposed to be? ASLR bypass?
did you even actually try to do this yourself and see if it works? the only useful thing you gave was the signature...
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https://media.discordapp.net/attachments/1044764388546068510/1051935933836050482/Signature_4.png
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Bro aint no way... aint no way... my dude this way easier in lua and plus your code... ðŸ˜ðŸ˜ðŸ˜ðŸ˜
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https://cdn.discordapp.com/attachments/661621789591470090/1013919752294498314/Untitled_1366_768_px_1546_202_px_2.gif
Discord : Doctor Doom#0550
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im sorry man this ain't it what is this code lmao
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"Questionable intellegence, but I like the mystery" - CubeFaces
https://cdn.discordapp.com/attachments/1136067487847415848/1138948596679589898/sig.png
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not skidded its ida and bad code sry
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hecker dude ngl i hecked 5 ips in 1 second also luaU_loadbiglongjuicythingy(rL);
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print(game.PlaceId)
The above code isn't bloated enough.
local ID = game.PlaceId
print("Your ID: "..tostring(ID))
Ahhh much better
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I'm gon have seazure OMG MICROSOFT AZURE âš âš âš âš âš âš âš âš âš ðŸ¸ðŸ¸ðŸ¸ðŸ¸ðŸ¸ðŸ¸ðŸ¸ðŸ¶ðŸ¶ðŸ˜©ðŸ˜©ðŸ˜©ðŸ˜©ðŸ˜©ðŸ˜©ðŸ˜©ðŸ˜©ðŸ˜©ðŸ˜©ðŸ˜©ðŸ˜©ðŸ˜©ðŸ˜©ðŸ˜©
https://cdn.discordapp.com/attachments/976614881493127250/986564908864909382/image_3.png
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Its for IDA
NOT lua C or LUA
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hecker dude ngl i hecked 5 ips in 1 second also luaU_loadbiglongjuicythingy(rL);
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