https://media.discordapp.net/attachments/1044764388546068510/1051935933836050482/Signature_4.png
Activity Feed
Commented to thread : (Probably annoying by now) std::cout or std::printf?
no, and i dont think i have to explain why
Replied to thread : Introducing LUNIR, the Lua IR
W thread brother, I'm glad we're gonna get more contributions from the community
Replied to thread : Is learncpp.com a good site for learning C++?
don't learn C++ in conjunction with reverse engineering. Learn C++ properly, then learn reverse engineering, most of these so called reverse engineers who "know" c++, really are just mediocre developers. learncpp.com is great for learning C++, then once you get more advanced you can move onto C++ books that teach advanced C++ concepts and practices.
Commented to thread : How would i make a C++ cheat for roblox
C++ isn't the only language you can make roblox cheats in, if you really wnated to, you could make one in Python
Created a new thread : Caller mutation library (?)
I may write a caller mutation library based off my caller mutation repository, extending it immensely.
The code will have immense commenting and explanations, allowing for an explanatory read and easy processing.
It will be written in C++ and in case I end up writing it I'll make a lengthy thread about it providing explanations and information.
This all depends on how this thread is recieved, if you are interested in this, let me know here, I don't want to write this just for nobody to read it.
Commented to thread : [REL] CLIPBOARD FUNCTIONS!
No buffer overflow would occur here because there is no data to be written to the buffer that exceeds its capacity.
The length of the data we have is 13 bytes, the buffer size is 100 bytes, so there will be an extra 87 bytes which will not be written to under any circumstance in that code, so there is no buffer overflow, nor is there any reason to mention it. You are correct in making the buffer size and the string length the same, but talking about overflows in this case is unnecessary at best.
Replied to thread : [REL] CLIPBOARD FUNCTIONS!
@Cr4Zed, constant variable for string length isn't necessary here at all, only when it may not be immediately obvious what the literal represents and if the same literal is used in the same context repeatedly.
use std::string_view instead for the parameter.
certain win32api functions don't return the actual error, they only indicate that an error occured, for that use GetLastError.
two of your points don't make sense either, "type(Name)" checks the type of the variable Name, he's not checking a string literal, Name is assigned TO a string literal.
and his naming convention is consistent, it's not what's approved but it's consistent, so I don't know what you're talking about lol.
Replied to thread : [REL] CLIPBOARD FUNCTIONS!
@_realnickk, there's no chance of buffer overflow here lmao.
Replied to thread : Ask me to crack an exploit with a key system (Excl well known exploits only skidsploits)
man just learned how to use dnspy lmao
Replied to thread : Is rust worth learning?
@Astronemi, "just because you can, doesn't mean you should". Rust should be used for literally every single possible case of native app development, the only thing I can see someone logically not using rust for is web development, other than that, Rust and a few specific cases, for most things, Rust should be the language.
Replied to thread : NEWS | Roblox has moved the second roblox directly in the main process
@Astronemi, what goal :skull:, you just said some dumb sh*t, like usual. I don't know why a non-programmer likes talking about programming so much lol
peak dunning kruger
Created a new thread : C++ sucks & me > u at it
C++'s core language features suck, rust is better.
im better than u at both :pray:
chars
Replied to thread : NEWS | Roblox has moved the second roblox directly in the main process
"I'm not worried about Byfron, it might even make it easier to exploit somehow"
????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
Replied to thread : Is rust worth learning?
@reversed_coffee, the match statement has a lot more power than your regular switch statement lol, maybe that's why you're having a hard time grasping it. But I don't understand how out of all things in Rust to be stuck on, match statements is what's perplexing to you, what's hard about them?
Replied to thread : Is rust worth learning?
@reversed_coffee, C++'s learning curve is a lot worse than Rust's.
C++ doesn't have an official C++ book, doesn't have official C++ learning exercises, and the compiler error messages and warnings differ from compiler to compiler.
Rust is a lot easier to learn because on the front page it literally tells you the top 3 official resources to learn Rust from. If you're a by example learner, there's the offical rust by example book for that, if you like reading more, there's the official rust book, you like learning from exercises? The official rustlings book.
What concepts exactly do you think Rust introduces that are hard to grep?