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Bio
RLua (Luau), HTML & CSS, Javascript (Learning), Roblox UI Developer
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Replied to thread : Best way to learn Luau?
First off start learning from the Lua documentation, as you may know, it was based off of that language, (Luau is modified Lua as you can tell): https://www.lua.org/manual/5.4/ and head to the The Language section, this is the beginning. While you're at it keep trying to use those basics and turn them into something so you'd have more knowledge on what you're using, after you're pretty much used to the basics and you're not getting slow while using them then you can get to another level which is pretty much exploit documentation, start reading many exploit documentation and familiarize yourself with it, use it to make scripts on basic games, once you're familiarized you can head on the hooking part which may be a bit confusing at start (my brain almost melted) but when you learn more on it you'd pretty much learn they just put it in confusing words and you will understand what each keyword means, not everybody learns the same way others do but there's one thing I guarentee you, you're going to suffer a lot of erroring, so when you learn the basics i recommend you get some imagination when it comes to error handling, expect some errors which may not even happen because it might fix other errors (happens to me). if you're confused on something just throw me a dm: kura#6311
Replied to thread : [REL] Luna Hub | Da Hood, Project Slayers, Raise A Peter
@Nolix it technically is, let's just count it as a first ok?
thanks for the support :>
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Replied to thread : [REL] Luna Hub | Da Hood, Project Slayers, Raise A Peter
@Nolix thx, and it's sort of my first script hub i've taken seriously and yes there's bugs but i'm trying to fix as many as I can currently got the Infinite Breathing and Infinite Stamina fixed and I re-worked the Fish Farm in Project Slayers.
Created a new thread : [REL] Luna Hub | Da Hood, Project Slayers, Raise A Peter
Project Luna
Info:
Project Luna is a new script hub that relies on stability and quality and is being constantly worked on, it's completely free and no key because this project is for me and my friend to expand more knowledge on scripting in general.
Games:
Da Hood,
Project Slayer,
Raise A Peter
Script:
loadstring(game:HttpGetAsync("https://lunahub.cf/Loader.lua", true))()
Credits:
Duxkyx (Owner, Developer): https://wearedevs.net/profile?uid=84147
kura (Me, Owner, Developer): https://wearedevs.net/profile?uid=68402
Discord
Replied to thread : it's my birthday
Replied to thread : what should i make
Replied to thread : [Rate] Rate UI Lib (NOT FINISHED)
Too simple and too small, try making it bigger.
Replied to thread : Where can I start learning C++?
@_realnickk Honestly your resources are perfect for learning, Honeybun has taught me some extra JavaScript and I think making a thread for C++ and how you learned might be one of the best resources out there (In the com).
Replied to thread : SendLuaScript(string_LuaScript) SendLuaCScript(string_LuaCScript)
@68804 Sort of how it works, it's like your coding Lua but using the C methods lol, it's confusing and I don't fully know how it works.
Replied to thread : SendLuaScript(string_LuaScript) SendLuaCScript(string_LuaCScript)
LuaC is the compiler of Lua is built so it's like your coding on Lua using the C methods:
/* Script in LuaC; Random kill script I found on Google:
getglobal game
getfield -1 Players
getfield -1 LocalPlayer
getfield -1 Character
getfield -1 Humanoid
getfield -1 Destroy
pushvalue -2
pcall 1 0 0
emptystack
Script in Lua:
game.Players.LocalPlayer.Character.Humanoid:Destroy()
*/
Replied to thread : Project Ideas
@_realnickk True and I can fetch the "button's" X and Y and if their near each other then fire something.
Replied to thread : Project Ideas
@_realnickk Maybe I'll make a UI to spoof values but most likely I'll need to add checks if they're dangerous to spoof (kick / ban) or just spoof them in general.