Joined: Jan, 2023
i have no other info, just to be able to send like a bool value or something like that from one client to the other using the same script
Joined: Jul, 2021
go with websocket its more funny
Ty for rep: Swiney, Byoke, Lion, Locust, Waves, Weeb, Nickk, darkn, Atari, CubeFaces, Lux14, Rice, Delta, Syraxes, Aeon, Jordan, Pluto, and Hiroku!
P.S, I like cats better too!
Joined: Apr, 2021
As Nick said. I'd rather a WebSocket though.
Random quote here...
STD Testing Center
Joined: Feb, 2023
you can use Remote Events or Remote Functions, Something like this
-- create a remote event in ServerScriptService local Players = game:GetService("Players") local ServerScriptService = game:GetService("ServerScriptService") local RemoteEvent = Instance.new("RemoteEvent") RemoteEvent.Name = "SendMsgEvent" RemoteEvent.Parent = ServerScriptService -- listen for the event on the receiving player local function onMsgReceived(msg) print("Received message:", msg) end RemoteEvent.OnServerEvent:Connect(onMsgReceived) -- send a message from the sending player local function sendMessage(player, msg) RemoteEvent:FireClient(player, msg) end local sender = Players.LocalPlayer local recipient = Players:GetPlayers() -- replace with the desired recipient player sendMessage(recipient, "Hello from " .. sender.Name)
Joined: Aug, 2022
@Haruka, Is ChatGPT your best friend?
hecker dude ngl i hecked 5 ips in 1 second also luaU_loadbiglongjuicythingy(rL);
Users viewing this thread:
( Members: 0, Guests: 1, Total: 1 )