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[HELP] Unpack table in remote event argument
Posted
so i was using hydroxide and came accross a remote with a table as an argument, so.. how can i figure out what the table is. is there any script that can change the table (string version) into readable lua code?
example:
https://cdn.discordapp.com/attachments/978212409145708565/1029318911918882867/unknown.png
Added
well yeah i could do that but i have to write my own remote spy (pain and lazyness) or mod vaeb since hydroxide is just a pain in the rear end to mod
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the issue is that i cant get the actual table object and i tried to make my own remote (function) spy and failed
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game: https://www.roblox.com/games/21532277/Notoriety
path: game:GetService("ReplicatedStorage").MakeLobby (RemoteFunction)
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ill test it out
edit: doesnt work (no errors either)
edit 69: managed to simulate the clicks with firesignal but at the confirm button the game it self errors but when i disable the last step and do it myself it works, any idea why it happens?
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Did I mention I use arch btw?
https://imgur.com/a/oOomuUo
Replied
thanks for the answer but i used teleport service with args i will use that for other remotes
edit: tried it and it errors, i have to make a check to see if the argument is a table and hook tostring instead of setting it
also ur rlly smart ngl
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Did I mention I use arch btw?
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