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Thinking about starting a serverside exploit project
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Many people consider serverside exploits a thing of the past; an extinct artifact of ROBLOX exploiting history. However, recently I've been thinking about changing that and starting a huge serverside exploit project that would be mass-infected into thousands of models. I briefly talked about it with a few people, but now I would like to know if anyone would actually like a big serverside exploit project to happen, or if anyone with good Lua knowledge would help on the development side of things.
If this thread gets a good response, I may start it and make a thread asking for developers. Until then, what are your thoughts on this?
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Yes, but that's why you put backdoors in models that are supposed to have scripts, rather than putting it in a chair or something.
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Not easily, but if you do it the right way then it will be a lot less detectable. Besides, the goal isn't to compromise Adopt Me or something.
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we are dead
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ask the owner of Stellar(Formerly Venus) He is quite good at Scripting and has made an SS executor before
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we are dead
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Ss r long gone, the executor itself it's easy I've made it before and the other lua components like whitelisiting and whatever. But for it to be more automated u gotta generate accounts. Have those generated accounts interact with several models which have the infected script and so on.
U get the idea, unless u can pull off all the account nonsense then the lua side is simple as print
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https://media.discordapp.net/attachments/1010636204225601659/1012865624797610044/sKQybOLT.gif
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Yeah, the Lua stuff is easy. I've made a serverside as well before. The hard part is backdooring games, and getting accounts to mass-infect models as you said.
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we are dead
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