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<p>enis</p>
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Created a new thread : [Misc Release] Byfron Mac Leaks
Hey, hello, bonjour, salut, hallo, guten tag everyone.
You may be wondering why I gathered you all here today, it's in the title.
This is what appears to be a byfron mac build, it seems as if there is no page guarding and they have not implemented a signal (mac exception) handler just yet.
Here is the test version.
I'll keep this thread updated weekly, if you are interested (with bumps of course).
Enjoy the misc release.
Created a new thread : I am back (hopped up out the bed put my swag on)
hopped up out of the bed, put my swag on.
I am back
Replied to thread : anti-website ban system
Replied to thread : [RELEASE] CLOUD EXECUTOR | KEYLESS
this is false advertising
i was toldthis operated on the cloud
you are lyrfing this is terrible i could not imagine someone doing sucha thing.
why woudl you do this??/
Replied to thread : Roblox keeps on kicking me for exploiting every 2 games
so basically what you want to do is download VMWare and set up a windows 11 vm (google it)
boom
Replied to thread : Screw Electron. Check out Tauri (Rust over Node.js)
Rust is the future and the future is not now.
Replied to thread : How would I get luaF_newCclosure address?
i believe lua_FNewClosure was in 0xD34DB33F but I'm not sure that might be from 2 updates ago.
you have to redo the build seed and shuffle structs to call it. using uintptr-t is detected by RACK2
Created a new thread : [j] add the recursive threads option.
I want embedded threads, so you can preview certain threads in wrd or something.
yeah
Created a new thread : [RELEASE] Bess Choard script (CHESS BOARD VM) (FREE LUAU)
This release is about a chess board, i wrote this song for you.
Now, we're using a little virtual processor to output chess pieces. this is by design and increases perforamnce.
i didnt use ufnctional casts because they reduce perfomance. ENJOY!
function main()
local board_size = 8
local function piece_to_string(piece)
if piece == 0 then
return " " -- Empty square
elseif piece == 1 then
return "♚" -- Black King
elseif piece == 2 then
return "♛" -- Black Queen
elseif piece == 3 then
return "♝" -- Black Bishop
elseif piece == 4 then
return "♞" -- Black Knight
elseif piece == 5 then
return "♟" -- Black Pawn
elseif piece == 6 then
return "♜" -- Black Rook
end
end
for row = 1, board_size do
for col = 1, board_size do
local piece = 0
-- Determine which piece to place on the current square
if row == 1 or row == 8 then
if col == 1 or col == 8 then
piece = 6 -- Rook
elseif col == 2 or col == 7 then
piece = 4 -- Knight
elseif col == 3 or col == 6 then
piece = 3 -- Bishop
elseif col == 4 then
piece = 2 -- Queen
elseif col == 5 then
piece = 1 -- King
end
elseif row == 2 or row == 7 then
piece = 5 -- Pawn
end
-- Determine which color the current square should be
local color = (row + col) % 2
-- Output the piece and color as strings
io.write(piece_to_string(piece), color == 0 and " " or " ")
end
io.write("\n") -- Newline after each row
end
end
main()
Created a new thread : [RELEASE] MoobleFlurf Authentication Sample (FREE LUAU)
This is the source code of this very secure authentication system
Pepperingand salting as well! Enjoy
-- Load the SHA-256 hash library
local sha256 = require("sha256")
-- List of allowed usernames and their corresponding hashed passwords with salts and pepper
local whitelist = {
user1 = {
passwordHash = "4b2dd16341f5c5f5e5b1d602726dfbe05c785f8d231f21575c11a329a3c3bf94",
salt = "3a7a437a4c4e4d4f4e4d4f474f4e475241",
pepper = "fb1c7f2a2c62347fc9ac9f6d0c6e05f6"
},
user2 = {
passwordHash = "52764e3f93a9f3d04c129efda057167c93dc7b2b287a40b47b6de344c3bf313e",
salt = "3f525a42414e475f5245434f5244",
pepper = "2a2f52aa9f28b1a7d1e0b404857f7f6d"
},
user3 = {
passwordHash = "9d4b4bb4d47c53b89a7f504d0075f5b5e5f1651f7a9a59a75d7c332a3c3bf7d1",
salt = "7a6f726f6e",
pepper = "f3dd3dcbdfb1f470da02f6c91d8e2e6b"
}
}
-- List of allowed IP addresses
local ipWhitelist = {
"127.0.0.1"
}
-- Maximum number of login attempts before a user is temporarily locked out
local maxLoginAttempts = 5
-- Time in seconds for a user to be locked out after maxLoginAttempts is reached
local lockoutTime = 60
-- Table to keep track of failed login attempts
local failedLogins = {}
-- Function to check if a user is allowed
function isAllowed(user, password, ipAddress)
-- Generate a random salt value for each login attempt
local loginSalt = sha256(os.time() .. math.random(1000, 9999))
-- Check if user is in the whitelist and the password is correct
if whitelist[user] and sha256(whitelist[user].salt .. password .. whitelist[user].pepper .. loginSalt) == whitelist[user].passwordHash then
-- Check if the IP address is also allowed
for j, allowedIP in ipairs(ipWhitelist) do
if ipAddress == allowedIP then
-- Reset the failed login attempts for the user
failedLogins[user] = nil
return true
end
end
end
-- Increment the failed login attempts for the user
if not failedLogins[user] then
failedLogins[user] = 1
else
failedLogins[user] = failedLogins[user] + 1
end
-- Check if the user has reached the maximum number of login attempts and should be locked out
if failedLogins[user] >= maxLoginAttempts then
failedLogins[user] = nil
os.execute("sleep " .. lockoutTime)
end
return false
end
Created a new thread : [RELEASE] Fandangler V1.0 - Concentrated Epicness (LUAU RELEASE)
This is my fandangler, proprietarily.
I have written this.
function generate_random_table()
local table_length = math.random(10, 100)
local random_table = {}
for i = 1, table_length do
local random_number = math.random(1, 100)
local random_string = ""
for j = 1, random_number do
local random_character = string.char(math.random(97, 122))
random_string = random_string .. random_character
end
local random_table_entry = {
number = random_number,
string = random_string
}
table.insert(random_table, random_table_entry)
end
return random_table
end
function sort_random_table(random_table)
for i = 1, #random_table do
for j = i + 1, #random_table do
if random_table[i].number > random_table[j].number then
local temp_entry = random_table[i]
random_table[i] = random_table[j]
random_table[j] = temp_entry
end
end
end
return random_table
end
function print_random_table(random_table)
for i = 1, #random_table do
print("Table entry #" .. i .. ": " .. random_table[i].number .. " - " .. random_table[i].string)
end
end
function main()
math.randomseed(os.time())
local random_table = generate_random_table()
print("Generated table:")
print_random_table(random_table)
print("\nSorting table...")
random_table = sort_random_table(random_table)
print("\nSorted table:")
print_random_table(random_table)
end
main()