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GamerTuran

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Joined: Oct, 2018

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Replied to thread : Arceus X decompiled


@SeizureSalad

are u sure what ur talking about LOL thre is no code in this its just probably the ui

Replied to thread : Arceus X decompiled


.......

are u fr bro u have to "decompile" libArceusX.so file to get the code

Replied to thread : [Release] (almost) all the headhunter addys you need for the current update


@JoeIsGod

offsets are the easiest part idk what ur talking abt

Created a new thread : [Release] (almost) all the headhunter addys you need for the current update


all for the current update, i dont know how to get callcheck_addy_3 if someone could help me with that that would be amazing, thanks.

rbx_getscheduler_addy: 0x11F1AF0
rbx_output_addy: __fastcall 0x21E6E0
rbx_getstate_addy: __thiscall 0x3A8EB0
rbx_pushvfstring_addy: 0x12F8A70

spawn_func_addy: __cdecl 0x3C0AB0
deserializer_func_addy: __fastcall 0x12FCB70

pushcclosure_addy: __fastcall 0x131BFB0
pushcclosure_exit_addy: 0x0131C22A

setglobal_addy: __cdecl 0x131D7C0
setglobal_exit_addy: 0x0131ED11
setglobal_patch_1_addy: 0x0131D81F
setglobal_patch_2_addy: 0x0132091B

fake_ret_addy: 0x001E92F8

callcheck_addy_1: 0x2B80D28
callcheck_addy_2: 0x00224EB9
callcheck_addy_3: ??

xor_const : 0x2BC8C30

Created a new thread : [release] roblox addresses


here are the addys they are not rebased to 0x400000 instead its rebased to 0x0

 

r_print: 0x34A410

r_spawn: __cdecl 0x3C0AB0

r_luau_deserialize: ??? 0x12FCB70

getdatamodel1: __thiscall 0xD89130

getdatamodel2: 0xD89EB0

get_lua_state: __thiscall 0x3A8EB0

r_lua_pushvfstring: 0x12F8A70

r_gettaskscheduler: 0x11F1AF0

r_index2adr: __fastcall 0x12F8C30

r_sandboxthread: __fastcall 0x3E45A0

 

 

do u guys want me to release how to get them?

Replied to thread : getsenv() implementation


ay bro i know this is old but this is how u do it 

getgenv().getsenv = function(instance)
    for _, v in next, getreg() do
        if type(v) == "function" then
            if getfenv(v).script == instance then
                return getfenv(v)
            end
        end
    end
end

Replied to thread : Should I Open-Source This UI


@SeizureSalad

what would u want me to change

Replied to thread : Should I Open-Source This UI


@OrbitRBX

well how about u tell me on how i can make it better 

Created a new thread : Should I Open-Source This UI


keep in mind that im not an UI designer so please give me tips in the replies if you can.

alright so I was making an UI for the fun that I might use for my exploit, this is the UI:

https://i.imgur.com/6R5Fvi9.png

the text editor is ace, also has a themes function it grabs them from a json file(which is half-made) the already made one looks like this:

{
    "main" : {
        "CornerRadius": {
            "LeftUpper": 15,
            "RightUpper": 15,
            "RightDown": 15,
            "LeftDown": 15
        },
        "Background": "#",
        "topBar": {
            "Background": "#",
            "BorderBrush": "#",
            "BorderThickness": 2,
            "CornerRadius": {
                "LeftUpper": 8,
                "RightUpper": 8,
                "RightDown": 0,
                "LeftDown": 0
            },
            "Logo": {
                "Opacity": 0.5
            },
            "exitButton": {
                "Background": "#",
                "BorderBrush": "#",
                "BorderThickness": 2,
                "CornerRadius": {
                    "LeftUpper": 0,
                    "RightUpper": 8,
                    "RightDown": 0,
                    "LeftDown": 0
                },
                "TextLabel": {
                    "Content": "X",
                    "Foreground": "#",
                    "Font": "Segoe UI",
                    "FontWeight": "Bold",
                    "FontSize": 14
                }
            },
            "minimiseButton": {
                "Background": "#",
                "BorderBrush": "#",
                "BorderThickness": 2,
                "CornerRadius": {
                    "LeftUpper": 0,
                    "RightUpper": 0,
                    "RightDown": 0,
                    "LeftDown": 0
                },
                "TextLabel": {
                    "Content": "—",
                    "Foreground": "#",
                    "Font": "Segoe UI",
                    "FontWeight": "Bold",
                    "FontSize": 14
                }
            },
            "tabs": {
                "executionTab": {
                    "Background": "#",
                    "BorderBrush": "#",
                    "BorderThickness": 2,
                    "CornerRadius": {
                        "LeftUpper": 0,
                        "RightUpper": 0,
                        "RightDown": 0,
                        "LeftDown": 8
                    },
                    "TextLabel": {
                        "Content": "Execution",
                        "Foreground": "#",
                        "Font": "Segoe UI Semibold",
                        "FontWeight": "Bold",
                        "FontSize": 12
                    }
                }
            }
        },
        "scriptList": {

        }
    }
}

the loading themes is already coded btw, should I release it?

Replied to thread : what do u think about this loader ui


@swiney2

i literally said in the thread that it does stuff in the background did u even read it

Created a new thread : how is this layout looking in my ui


yeah if it looks bad tell me what to change 

https://i.imgur.com/NN3IpF4.png

Replied to thread : [HELP] Monaco


u probably have to change syntax highlighting idk how to do it on monaco cuz i use ace