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get money script

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game.Players.Username.leaderstats.Leaderstat.Value = 100 --Replace "Username" with your username and replace 
"Leaderstat" with the name of the currency you want and replace 100 with how much you want
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Moonzyss_

i make funny lua code

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1. This wont work because the client cannot change anything on the server, leaderstats are hosted on the server so you are just modifying the leaderstat value without it actually affecting the leaderstat value (clientsided) unless the game fully trusts the client

2. Most games have anticheats to detect these sort of stuff.

3. Since its "clientsided" you wont be able to buy something for it as its just clientsided and the server makes the purchases (unless the developer is dumb and again, fully trusts the client or renders purchases in the client)

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https://cdn.discordapp.com/attachments/1147631284772937819/1150957497524428890/Tnwc9wP.png

Kxhu

C# & Lua enjoyer

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straight up looks lke if you got this from gpt, executed it for yourself, saw a number change and mindlessly posted it here.
it won't work in most cases because a developer that has atleast 5 iq knows that anything that messes with the stats should be handled on the server.

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Moonzyss_ 6 Reputation

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for real

/charrrrrrrrrrrrz

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Thx for reps everyone: https://forum.wearedevs.net/profile/reputation?uid=90498

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Moonzyss_ 6 Reputation

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chatgpt a$$ response bruh

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This is clientsided lol and if you want a real money script for a game load up rspy to find a remote that gives cash then replicate it and make a script that loops it if you want

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emilmira3 0 Reputation

Commented

most likely you wont find any as games do not have "GiveCash" remote that grants you money, only way is via making an Autofarm (automatically gain the thing from the game)

 

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Moonzyss_ 6 Reputation

Commented

any competent developer will not put remotes to get cash instantly or have measurements to make sure people dont exploit the remote, so probably wont work

one slightly better way is with module exploitation but thats also bad since again, developers protect those

imo metatables are easy and i guess most of the time work.

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