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what exploit api allows custom lua functions
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ok so i have been looking for a exploit api that allows me to create custom lua functions in c# and cannot find any.
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im pretty sure that doesnt exist. someone could prove me wrong, however it is infact possible to make custom lua functions in LUA how ironic i dont know if thats the case for c# tho, im shi at c#
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ok not what i meant i meant like how some executors have custom fucntions like `mouse1click()` which is definitly not possible in lua
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MouseButton1Down is a real Luau function, (https://create.roblox.com/docs/reference/engine/classes/GuiButton#MouseButton1Down)
If that is what you're talking about.
I think you mean something like, fireclickdetector. Right?
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What do you mean custom lua functions in C#? They can be both registered in C++ and in Lua. I don't think there's a way in C#. If I am wrong, you must explain more on your answer.
If you want to create custom lua functions in C# you must tell the API name or exploit DLL name you are trying to use.
Anyways, if you want to do it in lua (but run in C#):
function printidentity()
--code goes here
end
local printid = printidentity
printid()
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Added
@Murz, He is talking about registering functions onto Lua Environment in C#. Although, i dont think its possible.
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hecker dude ngl i hecked 5 ips in 1 second also luaU_loadbiglongjuicythingy(rL);
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@heckerdude I missed this (that's why it's a late reply) but I wanted to provide an unsolicited explaination in on how this can be done in C#.
If you wanted low level access (and complete C#), you'd have to figure out how to make an external cheat to do what you need. It's probably possible but slow and not worth the effort imo.
If you want something simpler, you technically still need to do it from the internal side, but what you can do is use a signaling or pipe server to translate calls between C# and Lua using a C++ client. It's not the greatest idea, however. It's a slow way to do this because it requires IPC.
Of course, registration would still have to be done on the low level unless there's an exposed function like getgenv.
This is possible, because I've done this before with WRD API by setting up an init script and a signaling server on C# to add filesystem functions before WRD API supported them officially. Unfortunately, my project is long gone and doesn't exist except for maybe on the downloads folder on a 12 year old kid's laptop. I personally deleted it and I doubt it's still available cor download online.
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tymp 0 Reputation
Commented
this is exactly what i meant
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