Categories > Exploiting > Scripts >

[REL] beat runner autofarm

Posts: 1500

Threads: 89

Joined: May, 2018

Reputation: 24

Posted

no released script in a while so i decide to release a random script i made

 

 

i made this script for fun

deletes obstacles and gets coins in game (omg (@$U(!)))

i was making a good thread design until my electricity... (sad times)

execute when ur in the tower

change / getgenv().l = true \ to false to stop it and kill yourself so you dont lose all ur crap by resetting

made this 12am ok, expect to be bad code but work

wont bother fixing it <-- (this didnt age well)

https://cdn.discordapp.com/attachments/925349331664535592/974780929753112678/unknown.png

 

game

edit: lmfao i updated it since i noticed i duplicated something in the script

edit: fixed again

getgenv().l = true



for i, v in pairs(workspace.TowerModel:GetDescendants()) do
    if  string.find(v.Name, "Obstacle") and v.Name ~= "EmptyObstacle" then
        for _, v2 in pairs(v:GetChildren()) do
if v2.Name ~= "Coins" and v2:IsA"Model"  then
    v2:Destroy()
    end
        end
        end
end


local bb = workspace.TowerModel.ChildAdded:Connect(function(a)
    if not l then
        bb:Disconnect()
        end


    for i, v in pairs(a:GetChildren()) do
    if  string.find(v.Name, "Obstacle") and v.Name ~= "EmptyObstacle" then
        for _, v2 in pairs(v:GetChildren()) do
if v2.Name ~= "Coins" and v2:IsA"Model"  then
    v2:Destroy()
end
        end
    end
            for _, v6 in pairs(v:GetDescendants()) do
if v6.Name == "TouchInterest" then
v6.Parent.CFrame = game:GetService("Workspace")[game.Players.LocalPlayer.Name].Hitbox.CFrame
end
end
end
end)
  • 2

Added

@_realnickk

 

epic haxor method? ez filtering enabled bypass

  • 0

Hello there

#StayHome

 

Posts: 202

Threads: 59

Joined: Apr, 2020

Reputation: 3

Replied

Nice Script!

Some bugs but it's very excellent even if you did make it at midnight.

I could never make a script that good!!

Maybe because I haven't tried anything advanced xD!

 

Good Job! Keep it up!!!

  • 0

Posts: 1500

Threads: 89

Joined: May, 2018

Reputation: 24

Replied

@_realnickk

 

can u mention the bugs

 

thanks for the review

  • 0

Hello there

#StayHome

 

Posts: 202

Threads: 59

Joined: Apr, 2020

Reputation: 3

Replied

@LONG 

When turning getgenv().1 = true to getgenv().l = false to get killed by the parts

You earn your reward like normal.

When you changed it back to true only a section of the kill parts get deleted. So they would keep appearing!

  • 0

Posts: 1500

Threads: 89

Joined: May, 2018

Reputation: 24

Replied

@DadComeBack

??

 

i made it rn so you wont have to execute it individually

 

just run the whole script again with getgenv().l = true (or false)

 

didnt have a problem with it

  • 0

Hello there

#StayHome

 

Posts: 202

Threads: 59

Joined: Apr, 2020

Reputation: 3

Replied

Oh so you used this to delete the kill/damage parts?

Nice Job!!!

Might look into Getdescendants

 

Code

  • 0

Posts: 1500

Threads: 89

Joined: May, 2018

Reputation: 24

Replied

@DadComeBack

 

yes and i used ChildAdded to check everytime a child is added to towermodel

 

then after that i looped through the child's children and deleted anything not related to the map walls, coins and power boosts

the other one i used getdescendants to check for touchinterests then teleported the parents to the player

very simple

 

you can also just do

firetouchinterest(game:GetService("Workspace")[game.Players.LocalPlayer.Name].Hitbox.CFrame, v.Parent, 0)

firetouchinterest(game:GetService("Workspace")[game.Players.LocalPlayer.Name].Hitbox.CFrame, v.Parent, 1)

  • 1

Added

@Astronemi

hello ;)

  • 0

Hello there

#StayHome

 

Users viewing this thread:

( Members: 0, Guests: 1, Total: 1 )