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[REL] beat runner autofarm
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no released script in a while so i decide to release a random script i made
i made this script for fun
deletes obstacles and gets coins in game (omg (@$U(!)))
i was making a good thread design until my electricity... (sad times)
execute when ur in the tower
change / getgenv().l = true \ to false to stop it and kill yourself so you dont lose all ur crap by resetting
made this 12am ok, expect to be bad code but work
wont bother fixing it <-- (this didnt age well)
https://cdn.discordapp.com/attachments/925349331664535592/974780929753112678/unknown.png
edit: lmfao i updated it since i noticed i duplicated something in the script
edit: fixed again
getgenv().l = true
for i, v in pairs(workspace.TowerModel:GetDescendants()) do
if string.find(v.Name, "Obstacle") and v.Name ~= "EmptyObstacle" then
for _, v2 in pairs(v:GetChildren()) do
if v2.Name ~= "Coins" and v2:IsA"Model" then
v2:Destroy()
end
end
end
end
local bb = workspace.TowerModel.ChildAdded:Connect(function(a)
if not l then
bb:Disconnect()
end
for i, v in pairs(a:GetChildren()) do
if string.find(v.Name, "Obstacle") and v.Name ~= "EmptyObstacle" then
for _, v2 in pairs(v:GetChildren()) do
if v2.Name ~= "Coins" and v2:IsA"Model" then
v2:Destroy()
end
end
end
for _, v6 in pairs(v:GetDescendants()) do
if v6.Name == "TouchInterest" then
v6.Parent.CFrame = game:GetService("Workspace")[game.Players.LocalPlayer.Name].Hitbox.CFrame
end
end
end
end)
Hello there
#StayHome
Replied
Nice Script!
Some bugs but it's very excellent even if you did make it at midnight.
I could never make a script that good!!
Maybe because I haven't tried anything advanced xD!
Good Job! Keep it up!!!
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Early Script Releases: Robloxscripts - Profile of 266
Hello there
#StayHome
Replied
When turning getgenv().1 = true to getgenv().l = false to get killed by the parts
You earn your reward like normal.
When you changed it back to true only a section of the kill parts get deleted. So they would keep appearing!
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Early Script Releases: Robloxscripts - Profile of 266
Replied
??
i made it rn so you wont have to execute it individually
just run the whole script again with getgenv().l = true (or false)
didnt have a problem with it
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Hello there
#StayHome
Replied
Oh so you used this to delete the kill/damage parts?
Nice Job!!!
Might look into Getdescendants
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Early Script Releases: Robloxscripts - Profile of 266
Replied
yes and i used ChildAdded to check everytime a child is added to towermodel
then after that i looped through the child's children and deleted anything not related to the map walls, coins and power boosts
the other one i used getdescendants to check for touchinterests then teleported the parents to the player
very simple
you can also just do
firetouchinterest(game:GetService("Workspace")[game.Players.LocalPlayer.Name].Hitbox.CFrame, v.Parent, 0)
firetouchinterest(game:GetService("Workspace")[game.Players.LocalPlayer.Name].Hitbox.CFrame, v.Parent, 1)
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Hello there
#StayHome
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