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mrk0 (mark)

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Joined: May, 2022

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Learning (very slowly) C++ and Java, along with Roblox Lua

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Replied to thread : General game hacking section.


vouch, very good suggestion from a very based man

Replied to thread : Learning C# for WPF


@120xll

my guy, it's the same C#, the only difference is WPF also has XAML for the UI

C# for the backend of the UI, XAML for the UI's design

Replied to thread : [Brutal Opinion] Executer UI


Brutal opinion? It's pretty bad, but props to you for actually asking nicely.


Here are the issues in my opinion:

 

1) The colour scheme is off, colours are too heavy and there's too much contrast

2) The icons don't look really good and their positioning/sizing isn't consistent

3) Close and minimise are not centered in terms of height compared to the window's top

4) The textbox is way too tall (and as a result the whole ui is), along with it being fastcoloredtextbox

 

In my opinion, you should entirely scrap this UI and make a new one, keeping in mind the issues I pointed out above (and any other issues others might point out). Another important recommendation is to switch to WPF instead of WinForms, as it's much better for UI design.

 

One thing worth noting is that this is actually sort of creative for being a first attempt at an UI, I'd say overall it's a 5/10.

Replied to thread : What are your 3 favorite songs?


Overpade, Marika Sage - ryoach ! (freestyle killa) [along with a whole load of similar songs]

Cibo Matto - Spoon

Kordhell - LAND OF FIRE

 

After Dark by Mr. Kitty is a honourable mention lol

 

Replied to thread : guys who do you think is best? JJsploit or krnl?


@Whoman

It has firesignal but no firetouchinterest/clickdetector, unless they were added recently (this screenshot is from August)

https://media.discordapp.net/attachments/995070188628221952/1029491533319241738/wrdapifuncs.png

 

Replied to thread : Rest in piece (soon) Roblox exploiting


The important thing is to be optimistic like Nick said (my guy, you and DeepPain (and Immune) are some of the best people on this forum ong, absolutely based points of view).

edit: usermode moment lol

Replied to thread : guys who do you think is best? JJsploit or krnl?


@67352

my most sincere apologies - jjsploit is truly the best!

Replied to thread : UI Feedback


This looks pretty good

Replied to thread : guys who do you think is best? JJsploit or krnl?


It depends on what you're looking for.

If you want an executor that will inject immediately, with no key system hassle, and that can run scripts that don't require functions such as firetouchinterest/fireclickdetector then JJSploit.

If you want an executor that's more stable and has a wider custom function support, including a decompiler and saveinstance, albeit with the hassle of a 5 step key system, then KRNL.

Replied to thread : lololololololololol


I'll expand a bit on what Moon said:

 

What you're talking about used to be possible back in 2016 and part of 2017. Back then, FE (filtering enabled) wasn't a thing, and when it did come out it wasn't enabled on all games by default. Once FE got forced on all games, the ability to affect things server-sidedly was lost, as FE would prevent that. Today, the only way to actually affect the server would be via remotes you can exploit (as they communicate with the server), or by using server-sided executors, which are basically just a backdoor on the game that allows you to achieve pretty much what was possible back in 2016. Thing is, backdoored games are often inactive or just plain bad, so server-sided executors are usually not worth it. 

Replied to thread : [REQ] run a loop within a script without it getting interrupted


If I understood the question right, what you might be looking for is coroutines: https://create.roblox.com/docs/reference/engine/libraries/coroutine

Replied to thread : [MEGA UPDATE] ROGUE HUB UPDATE


very epic very nice

Replied to thread : Reverse Engineering Illegal?


That's pretty likely. 
I assume you already have reverse engineering experience (considering your question), so the better approach would be creating your own dll instead, and using open source dlls as reference if you're having issues with understanding what to do. You can also try asking experienced devs as well, just don't beg for spoonfeeds. 

Replied to thread : Notifications that automatically goes to the mention


This is a pretty good suggestion

Replied to thread : Try Not done


4.7.2 Frame network