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How do I implement WRD API to my exploiting UI?
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As I know for now, WRD API is back, and I'm interested on using it in my exploiting UI, but I don't know how to implement it correctly.
I don't know if I am doing something wrong on Visual Studio, because I normally implement an exploiting API adding it as a reference to the solution, but with the WRD API it just gives me an error saying that it's invalid or not supported.
I would really appreciate if anyone could help me out!
Thank you.
Replied
Look at the example project. It'll show you. You now use dll import, not reference
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