Categories > Exploiting > Roblox >
Roblox Protocol.
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hey am i missing or nobody never even tried to reverse engineer roblox's protocol? i have some knowledge now on how to reverse engineer protocols but my OS doesnt support roblox anymore..
So is nobody doesnt even tried to found out what TCP packets it must send to connect to the game?
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missing something* (edit doesnt work??)
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Thank you, somebody actually made something like that (im surprised)
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also i was more interested on Client -> Server packets but doesnt matter, do you know if its possible from a roblox studio or make a console or whatever that prints and logs packets sent to the server (i mean in roblox game)
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