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Replied to thread : What strategies?
use preprocessor to know what OS is it and use appropiate API like for windows use windows.h
Created a new thread : C++/CLI Question
theres no C++/CLI category so ill post on C++
does anyone know how to load managed dll (C#) in runtime? I'm using C++/CLI
Replied to thread : Synapse Caught Switching Sides
Huge W for Roblox, Honestly. Also vermillion also being shutdown another W for Roblox
Created a new thread : Scoreboard/Leaderboard
Make a Scoreboard/Leaderboard based on users vouches, also maybe make a XP system
Commented to thread : I realize that conflicts are a normal part of life, but I would like to learn how to prevent them
pls dont be so dumb.... sites cant be virus (it can store exe where u can download virus but this site doesnt contain viruses)
Created a new thread : [Source code] Very simple C++ guessing game.
https://github.com/Goldberg123456/guessing_game/tree/main
hello im bored so i decided to release my shi**y useless game who nobody needs :D
Replied to thread : Open Source | Number Guessing Game
ok cool, made a simple guessing game in C++, i made a guessing currency store etc (try in python if C++ hard)
Replied to thread : serversides
server side executors sucks, how they work is just some infected games and those server sides using that infected item executing scripts from server and no not all games will work..
Big games use their own product they arent grabbing from roblox library only trusted source, devs arent dumb (depends)
Commented to thread : Roblox Protocol.
Also I think many people saw this thread but just had no idea what TCP is..
Replied to thread : Roblox Protocol.
also i was more interested on Client -> Server packets but doesnt matter, do you know if its possible from a roblox studio or make a console or whatever that prints and logs packets sent to the server (i mean in roblox game)
Replied to thread : Roblox Protocol.
Thank you, somebody actually made something like that (im surprised)