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[HELP] StringValue Change with script
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so i wanted to change the value of stringvalue with a script, here is a screen of a value position that i need to change: screen(i need to change the value of equipped stringvalue)
https://ibb.co/hZMPn1T
Added
@RealNickk, like i made this:
local mt = getrawmetatable(game);
make_writeable(mt);
local old_index = mt.__index;
mt.__index = function(a, b)
if tostring(a) == "Equipped" then -- Name of IntValue object
if tostring(b) == "Value" then
return "Let Him Cook"; -- How much the value will be
end
end
return old_index(a, b);
end
but when i execute this value applies to all players on the server, could u remake this to work noly with localplayer?thx
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Added
@RealNickk,nvm bro this is so simp, i just saw wrong fodler in dex loool
now it works, i used:
game.Players.LocalPlayer.PlayerData.Items.KillEffects.Equipped.Value = "Let Him Cook"
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