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Activating a tool through a script

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Hi, so im making a kill all script for a game, and I want to activate the tool instead of using mouse1click() function. Is there any way to do this? Thank you

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one way you could do it is with firesignal:

firesignal(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Activated)

you could also do it with getconnections:

for i,v in pairs(getconnections(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Activated)) do
    v:Fire()
end

these are examples, meaning they wont work perfectly with the script you're trying to create

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@masked thank you

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