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Activating a tool through a script
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Hi, so im making a kill all script for a game, and I want to activate the tool instead of using mouse1click() function. Is there any way to do this? Thank you
Exploits I own:
SYNAPSEÂ X
Replied
one way you could do it is with firesignal:
firesignal(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Activated)
you could also do it with getconnections:
for i,v in pairs(getconnections(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Activated)) do
v:Fire()
end
these are examples, meaning they wont work perfectly with the script you're trying to create
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Exploits I own:
SYNAPSEÂ X
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