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[MISC] Assault Cube v1.3.0.2 (LATEST) Addresses

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Joined: Feb, 2021

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Posted

Hello.

I'm not sure if I'm posting this under the correct category.

 

Anyways, I've been learning reverse engineering for quite awhile now.

 

I'm not a pro, I'm still at the basics.

 

I managed to do something for Assault Cube. 

 

I'm making a trainer in Python and using CE (Cheat Engine) and a CT (Cheat Table) for this game.

Maybe I'll start messing around with PVZ after this.

Can someone tell me under what category does this come under and where to post the trainer?

 

Anyways, I'm not yet back. I'm on a alternate device for now.

 

There were about 3 pointers for each thing, I picked one at random so don't mind few addresses being the same.

They all work.

#Note that all of the stuff here are pointers.
Health: 
Address (PTR) :- base + 0x0018AC00
Offset: 0xEC

Grenade:
Address (PTR) :- base + 0x00195404
Offset: 0x144

Rifle/AR Ammo:
Address (PTR) :- base + 0x00195404
#Primary:
Offset: 0x140
#Secondary:
Offset: 0x11C

Pistol Ammo:
Address (PTR) :- base + 0x00195404
#Primary
Offset: 0x12C
#Secondary:
Offset: 0x108

Armor:
Address (PTR) :- base + 0x00195404
Offset: 0xF0
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DeepPain

Wyvern

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Instead of finding pointer paths for singular properties, find the player entity. All of these properties are contained within the entity class.

 

https://youtu.be/vQb21RM9-5M

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@DeepPain Yeah, That's a better way.

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Added

@DeepPain EDIT: Thanks, Reclass is really helpful.

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