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Replied to thread : How to make a custom api?
google searches alone should be able to teach you basic execution
Replied to thread : Is the revert ban shlt real?
roblox can always go over old logs and ban everyone who reverted so just hope they dont
Replied to thread : [REQ] How do I register custom funcs?
If you want stable custom functions that will never break, do something like:
1. Create a closure using closure offsets
2. Get the global table using a lua state offset
3. Create the string which should be the name of the function using string offsets
4. Write to the global table using table offsets, setting the key at the string you created to the closure you created
Replied to thread : Someone who knows about backdoors?
it is serverside code that will execute anything the client gives it
Replied to thread : Is this the right address?
no, this is the address of one of the places where the print function is called
specifically, the address of a PUSH instruction which pushes a pointer to the string "Video recording stopped", onto the stack
after this, the number 1 is pushed onto the stack (1 means blue print), then the print function is called using the CALL instruction
after the call, the print function will take both of these arguments off the stack and do the appropriate printing with them
so, if you want to emulate this printing that occurs at 0x003641B7, you want the address of the function, so you can call it yourself
the address is 0x00C7ACC0 and you can see it at the CALL instruction at 0x003641BE
IDA automatically names the function sub_C7ACC0, because the function is located at C7ACC0 in memory
you should right click on sub_C7ACC0, then rename it to "print" or "output" or something that makes it easier for you to understand
Replied to thread : how to find this... addresses...
this is from my source, and you dont need to find these addresses as i already update them weekly
learn how it works, then make your own exploit from scratch
also please dont use this execution method in a real exploit
Replied to thread : Need xrefs for roblox
To find LuaVM::load, use the string "oldResult, moduleRef = ..." etc it's a long string, then go two function calls down. LuaVM::load is a very large function, so look for that.
As for the xrefs, they are 003CEF97, 003D1622, 003D38FC, 003D5D65, 003DC062, 003DD723, 003E291F, 003EBBBD (rebase 0)