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Replied to thread : possibility of scripting and automation in real money gambling games
That's a whole different level compared to scripting for games like Roblox. Online gambling platforms operate under strict regulations and use advanced security measures like encrypted transactions, anti-fraud detection, and server-side validation to prevent any kind of manipulation. Even if someone were to try, the legal risks are massive, as tampering with real-money games is considered fraud in most jurisdictions.
Beyond that, most online casinos use RNGs (random number generators) that are independently audited, meaning even if you could automate some processes, influencing the actual outcomes would be nearly impossible. You can see for yourself by choosing any platform on https://somagyarkaszino.com/, and you’ll notice that almost every online casino uses SSL encryption. SSL (Secure Sockets Layer) is a security protocol that ensures all data transferred between users and the casino’s servers remains encrypted and protected from third parties. This technology is crucial for securing transactions, protecting personal data, and preventing unauthorized access. It’s the same encryption standard used by banks and major financial institutions, making it nearly impossible for external interference to manipulate game outcomes or financial operations.
Replied to thread : How to get lua_State?
If you already have your DLL injecting, the next step is locating lua_State. TaskScheduler can work, but you still need to track the lua_State offset. Have you checked JobContext inside TaskScheduler? Another approach is signature scanning for known Lua functions like lua_newthread or lua_gettop, which often reference lua_State. Hooking existing Lua functions like spawn or loadstring can also help you dump the lua_State pointer when called. Some games store lua_State inside ScriptContext or GlobalState, so checking those structures might lead to a direct reference. What have you found so far in IDA or Cheat Engine?
Replied to thread : RiveriaV3 (not mine)
does the crashing affect only certain features, or does it make the entire software unreliable?
Replied to thread : inf money script for any game u want
Most modern games handle currency on the server side, making infinite money scripts impossible. Your best option is finding an autofarm, but even those are usually limited by game protections.