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[HELP] Hello i need help for exploiting in a game that have securized the damage remote
Posted
Hey,
here is my analyse:
local args = {
[1] = 2,
[2] = {
[1] = 78,
[2] = 58847,
[3] = 12033162,
[4] = 10835316,
[5] = 4135116,
[6] = 8232403
},
[3] = game:GetService("Players"):WaitForChild("sltbye1234").Character.RightUpperArm,
[4] = CFrame.new(972.6941528320312, 25.247312545776367, -1012.1983642578125, 0.2905203402042389, 0, -0.9568688273429871, -0, 1, -0, 0.9568688273429871, 0, 0.2905203402042389)
}
game:GetService("ReplicatedStorage"):WaitForChild("remoteInterface"):WaitForChild("interactions"):WaitForChild("meleePlayer"):FireServer(unpack(args))
first arg is the slot of the weapon
third is the part to be touched
and fourth is the position of part
but second is requierd and cant be modified.
i searched a lot and found that every players instance has attributes that is very similar to second argument, so i damaged my alt and take the values to compare:
target:
_pk = 65537
_pq1 = 175
_pq2 = 2657817
_pq3 = 6656890
_pq4 = 6677074
_pq5 = 4678075
_pq6 = 3792163
_pqC = 6
me:
_pk = 65537
_pq1 = 121
_pq2 = 16154961
_pq3 = 1584909
_pq4 = 6382146
_pq5 = 7627837
_pq6 = 7186943
_pqC = 6
my conclusion is that the script encrypt the target values and server decrypt them and check if equal, i found a crypt module in replicatedstorage and here is the script decompiled:
https://pastebin.com/raw/p5b2syG7
so, now i thing pk means public key,
pk is the key for encrypting
pqC the the amount of keys to verify
and so pq(n) the keys
i tryed the functions with my pqs and pk but thers some bug, its hard to find how it works, can someone help me please ?
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