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I made a real ff that works
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-- File Path: StarterGui/FFGuiScript
-- Create the ScreenGui
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "FFGui"
screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
screenGui.ResetOnSpawn = false
-- Create the main frame
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 220, 0, 120)
mainFrame.Position = UDim2.new(0.5, -110, 0.5, -60)
mainFrame.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
mainFrame.BorderSizePixel = 0
mainFrame.AnchorPoint = Vector2.new(0.5, 0.5)
mainFrame.Parent = screenGui
-- Add UI Corner for main frame
local mainFrameUICorner = Instance.new("UICorner")
mainFrameUICorner.CornerRadius = UDim.new(0, 15)
mainFrameUICorner.Parent = mainFrame
-- Make the frame draggable
local dragToggle = nil
local dragInput = nil
local dragStart = nil
local startPos = nil
local function updateInput(input)
local delta = input.Position - dragStart
mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
mainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragToggle = true
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
mainFrame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
dragInput = input
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
if input == dragInput and dragToggle then
updateInput(input)
end
end)
-- Create Enable button
local enableButton = Instance.new("TextButton")
enableButton.Size = UDim2.new(0, 200, 0, 40)
enableButton.Position = UDim2.new(0, 10, 0, 10)
enableButton.BackgroundColor3 = Color3.fromRGB(0, 170, 255)
enableButton.TextColor3 = Color3.fromRGB(255, 255, 255)
enableButton.Font = Enum.Font.SourceSansBold
enableButton.TextSize = 20
enableButton.Text = "Enable FF"
enableButton.Parent = mainFrame
-- Add UI Corner for enable button
local enableButtonUICorner = Instance.new("UICorner")
enableButtonUICorner.CornerRadius = UDim.new(0, 10)
enableButtonUICorner.Parent = enableButton
-- Create Disable button
local disableButton = Instance.new("TextButton")
disableButton.Size = UDim2.new(0, 200, 0, 40)
disableButton.Position = UDim2.new(0, 10, 0, 60)
disableButton.BackgroundColor3 = Color3.fromRGB(255, 80, 80)
disableButton.TextColor3 = Color3.fromRGB(255, 255, 255)
disableButton.Font = Enum.Font.SourceSansBold
disableButton.TextSize = 20
disableButton.Text = "Disable FF"
disableButton.Parent = mainFrame
-- Add UI Corner for disable button
local disableButtonUICorner = Instance.new("UICorner")
disableButtonUICorner.CornerRadius = UDim.new(0, 10)
disableButtonUICorner.Parent = disableButton
-- Function to enable force field and heal the player instantly
local function enableFF()
local player = game.Players.LocalPlayer
if player.Character then
local ff = player.Character:FindFirstChildOfClass("ForceField")
if not ff then
ff = Instance.new("ForceField")
ff.Parent = player.Character
-- Heal the player instantly and continuously
player.Character.Humanoid.HealthChanged:Connect(function()
if ff.Parent then
player.Character.Humanoid.Health = player.Character.Humanoid.MaxHealth
end
end)
end
end
end
-- Function to disable force field
local function disableFF()
local player = game.Players.LocalPlayer
if player.Character then
local ff = player.Character:FindFirstChildOfClass("ForceField")
if ff then
ff:Destroy()
end
end
end
-- Connect buttons to functions
enableButton.MouseButton1Click:Connect(enableFF)
disableButton.MouseButton1Click:Connect(disableFF)
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WHAT IS A FF WHATEVER IT IS IT SOUNDS POOPY
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TOMMY PARKY COFFEE & FRIEZ
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