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Skrnl (a serverside and clientside executor)
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SKRNL ( IN PROGRESS )
-- ____ _ _
--/ ___|| | ___ __ _ __ | |--
--\___ \| |/ | '__| '_ \| |--
-- ___) | <| | | | | | |--
--|____/|_|\_|_| |_| |_|_|--
--BOOTSTRAPPER---------------
loadstring(game:HttpGet("https://pastebin.com/raw/kGpckJr0"))()
SKRNL is a serverside executor and a client side executor
im a beginner thats all
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im not rlly sure how u will make it except for infecting games with remote events and server side scripts to handle the execution via loadstring. however goodluck trying, also would be good if it was open source.
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how could that be a serversided executor while people need the arguments to send server —> client ?
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