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Making a KRNL exploit (that works server side and client side)
Posted
loader is gonna be like
--SKRNL--
--(a copycat of KRNL but server side and client side)--
loadstring(game:GetObjects("rbxassetid://13516398432")[1].Source)()
and its gonna have a option for server side and client side but its prob gonna be detected.
IN PROGRESS
im a beginner thats all
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