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Making a KRNL exploit (that works server side and client side)

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Joined: Nov, 2022

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Posted

loader is gonna be like 

--SKRNL--
--(a copycat of KRNL but server side and client side)--
loadstring(game:GetObjects("rbxassetid://13516398432")[1].Source)()

and its gonna have a option for server side and client side but its prob gonna be detected.

 

IN PROGRESS

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im a beginner thats all

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