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Jailbreak | Open Source Silent Aim and Wallbang & KillAura
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Since there aren't much jailbreak killaura, I decided to make jailbreak silent aim and kill aura script cuz I'm tired of those cops . These script only detect players that is 1000 studs near you. You can modify this to be better if you want.
Script :
Silent Aim & Wallbang :
getgenv().toggled = true --/ true & false
getgenv().old = getgenv().old or require(game:GetService("ReplicatedStorage").Module.RayCast).RayIgnoreNonCollideWithIgnoreList
if getgenv().toggled then
require(game:GetService("ReplicatedStorage").Module.RayCast).RayIgnoreNonCollideWithIgnoreList = function(...)
local nearestDistance, nearestEnemy = 1000, nil
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if v.Team ~= game:GetService("Players").LocalPlayer.Team and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then
if (v.Character.HumanoidRootPart.Position - game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < nearestDistance then
nearestDistance, nearestEnemy = (v.Character.HumanoidRootPart.Position - game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitude, v
end
end
end
local arg = {old(...)}
if (tostring(getfenv(2).script) == "BulletEmitter" or tostring(getfenv(2).script) == "Taser") and nearestEnemy then
arg[1] = nearestEnemy.Character.HumanoidRootPart
arg[2] = nearestEnemy.Character.HumanoidRootPart.Position
end
return unpack(arg)
end
else
require(game:GetService("ReplicatedStorage").Module.RayCast).RayIgnoreNonCollideWithIgnoreList = getgenv().old
end
KillAura :
getgenv().toggled = true-- change this to false to stop kill aura.
if getgenv().killauraloaded then return end
local old = require(game:GetService("ReplicatedStorage").Module.RayCast).RayIgnoreNonCollideWithIgnoreList
local function getNearestEnemy()
local nearestDistance, nearestEnemy = 1000, nil
local myTeam = tostring(game:GetService("Players").LocalPlayer.Team)
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
local theirTeam = tostring(v.Team)
if ((myTeam == "Police" and theirTeam == "Criminal") or theirTeam == "Police") and theirTeam ~= myTeam and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then
if (v.Character.HumanoidRootPart.Position - game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < nearestDistance then
nearestDistance, nearestEnemy = (v.Character.HumanoidRootPart.Position - game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitude, v
end
end
end
return nearestEnemy
end
local function shoot()
local currentGun = require(game:GetService("ReplicatedStorage").Game:WaitForChild("ItemSystem"):WaitForChild("ItemSystem")).GetLocalEquipped()
if not currentGun then return end
require(game:GetService("ReplicatedStorage").Game:WaitForChild("Item"):WaitForChild("Gun"))._attemptShoot(currentGun)
end
getgenv().killauraloaded = true
while wait(0.5) do
if getgenv().toggled == false then continue end
if not game:GetService("Players").LocalPlayer.Character then continue end
if not game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then continue end
local nearestEnemy = getNearestEnemy()
if nearestEnemy then
require(game:GetService("ReplicatedStorage").Module.RayCast).RayIgnoreNonCollideWithIgnoreList = function(...)
local arg = {old(...)}
if (tostring(getfenv(2).script) == "BulletEmitter" or tostring(getfenv(2).script) == "Taser") and nearestEnemy and nearestEnemy.Character and nearestEnemy.Character:FindFirstChild("HumanoidRootPart") and nearestEnemy.Character:FindFirstChild("Humanoid") and (nearestEnemy.Character.HumanoidRootPart.Position - game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < 600 and nearestEnemy.Character.Humanoid.Health > 0 then
arg[1] = nearestEnemy.Character.HumanoidRootPart
arg[2] = nearestEnemy.Character.HumanoidRootPart.Position
end
return unpack(arg)
end
if not game:GetService("Players").LocalPlayer.Folder:FindFirstChild("Pistol") then
fireclickdetector(workspace.Givers:GetChildren()[17].ClickDetector)
end
if game:GetService("Players").LocalPlayer.Folder:FindFirstChild("Pistol") then
while game:GetService("Players").LocalPlayer.Folder:FindFirstChild("Pistol") and nearestEnemy and nearestEnemy.Character and nearestEnemy.Character:FindFirstChild("HumanoidRootPart") and nearestEnemy.Character:FindFirstChild("Humanoid") and (nearestEnemy.Character.HumanoidRootPart.Position - game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < 600 and nearestEnemy.Character.Humanoid.Health > 0 do
game:GetService("Players").LocalPlayer.Folder.Pistol.InventoryEquipRemote:FireServer(true)
wait()
shoot()
end
end
if game:GetService("Players").LocalPlayer.Folder:FindFirstChild("Pistol") then
game:GetService("Players").LocalPlayer.Folder.Pistol.InventoryEquipRemote:FireServer(false)
end
else
require(game:GetService("ReplicatedStorage").Module.RayCast).RayIgnoreNonCollideWithIgnoreList = old
end
end
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