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Jailbreak | Open Source Silent Aim and Wallbang & KillAura

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Threads: 1

Joined: Nov, 2022

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Posted

Since there aren't much jailbreak killaura, I decided to make jailbreak silent aim and kill aura script cuz I'm tired of those cops . These script only detect players that is 1000 studs near you. You can modify this to be better if you want.

 

Script :

Silent Aim & Wallbang :

getgenv().toggled = true --/ true & false

getgenv().old = getgenv().old or require(game:GetService("ReplicatedStorage").Module.RayCast).RayIgnoreNonCollideWithIgnoreList

if getgenv().toggled then
	require(game:GetService("ReplicatedStorage").Module.RayCast).RayIgnoreNonCollideWithIgnoreList = function(...)
		local nearestDistance, nearestEnemy = 1000, nil
	    for i,v in pairs(game:GetService("Players"):GetPlayers()) do
	    	if v.Team ~= game:GetService("Players").LocalPlayer.Team and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then
	    	    if (v.Character.HumanoidRootPart.Position - game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < nearestDistance then
	    	    	nearestDistance, nearestEnemy = (v.Character.HumanoidRootPart.Position - game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitude, v
	    	    end
	    	end
	    end
	    local arg = {old(...)}
	    if (tostring(getfenv(2).script) == "BulletEmitter" or tostring(getfenv(2).script) == "Taser") and nearestEnemy then
		    arg[1] = nearestEnemy.Character.HumanoidRootPart
		    arg[2] = nearestEnemy.Character.HumanoidRootPart.Position
		end
	    return unpack(arg)
	end
else
	require(game:GetService("ReplicatedStorage").Module.RayCast).RayIgnoreNonCollideWithIgnoreList = getgenv().old
end

KillAura :

getgenv().toggled = true-- change this to false to stop kill aura. 

if getgenv().killauraloaded then return end

local old = require(game:GetService("ReplicatedStorage").Module.RayCast).RayIgnoreNonCollideWithIgnoreList

local function getNearestEnemy()
    local nearestDistance, nearestEnemy = 1000, nil
    local myTeam = tostring(game:GetService("Players").LocalPlayer.Team)
    for i,v in pairs(game:GetService("Players"):GetPlayers()) do
        local theirTeam = tostring(v.Team)
	    if ((myTeam == "Police" and theirTeam == "Criminal") or theirTeam == "Police") and theirTeam ~= myTeam and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then
	    	if (v.Character.HumanoidRootPart.Position - game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < nearestDistance then
	    	    nearestDistance, nearestEnemy = (v.Character.HumanoidRootPart.Position - game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitude, v
	    	end
	    end
	end
    return nearestEnemy
end
local function shoot()
    local currentGun = require(game:GetService("ReplicatedStorage").Game:WaitForChild("ItemSystem"):WaitForChild("ItemSystem")).GetLocalEquipped()
    if not currentGun then return end
    require(game:GetService("ReplicatedStorage").Game:WaitForChild("Item"):WaitForChild("Gun"))._attemptShoot(currentGun)
end
getgenv().killauraloaded = true
while wait(0.5) do
	if getgenv().toggled == false then continue end
	if not game:GetService("Players").LocalPlayer.Character then continue end
	if not game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then continue end
	
    local nearestEnemy = getNearestEnemy()
    if nearestEnemy then
        require(game:GetService("ReplicatedStorage").Module.RayCast).RayIgnoreNonCollideWithIgnoreList = function(...)
	        local arg = {old(...)}
	        if (tostring(getfenv(2).script) == "BulletEmitter" or tostring(getfenv(2).script) == "Taser") and nearestEnemy and nearestEnemy.Character and nearestEnemy.Character:FindFirstChild("HumanoidRootPart") and nearestEnemy.Character:FindFirstChild("Humanoid") and (nearestEnemy.Character.HumanoidRootPart.Position - game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < 600 and nearestEnemy.Character.Humanoid.Health > 0 then
		          arg[1] = nearestEnemy.Character.HumanoidRootPart
		          arg[2] = nearestEnemy.Character.HumanoidRootPart.Position
		      end
	        return unpack(arg)
	    end
	    if not game:GetService("Players").LocalPlayer.Folder:FindFirstChild("Pistol") then
	        fireclickdetector(workspace.Givers:GetChildren()[17].ClickDetector)
	    end
	    if game:GetService("Players").LocalPlayer.Folder:FindFirstChild("Pistol") then
	        while game:GetService("Players").LocalPlayer.Folder:FindFirstChild("Pistol") and nearestEnemy and nearestEnemy.Character and nearestEnemy.Character:FindFirstChild("HumanoidRootPart") and nearestEnemy.Character:FindFirstChild("Humanoid") and (nearestEnemy.Character.HumanoidRootPart.Position - game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < 600 and nearestEnemy.Character.Humanoid.Health > 0 do
	            game:GetService("Players").LocalPlayer.Folder.Pistol.InventoryEquipRemote:FireServer(true)
	            wait()
	            shoot()
	        end
	    end
	    if game:GetService("Players").LocalPlayer.Folder:FindFirstChild("Pistol") then
	        game:GetService("Players").LocalPlayer.Folder.Pistol.InventoryEquipRemote:FireServer(false)
	    end
    else
        require(game:GetService("ReplicatedStorage").Module.RayCast).RayIgnoreNonCollideWithIgnoreList = old
    end
end
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