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How to make exploit scripts out of module scripts

CJ99

CJ$

Posts: 197

Threads: 50

Joined: Sep, 2021

Reputation: -6

Posted

Ok yes.

 

So this game has plenty of module scripts. but theres like 5 module scripts for the "Buy egg", and the remote doesnt work. 

 

I tried making this with the remote:

 

_G.autoegg = true

spawn(function ()
while _G.autoegg == true do
    local args = {[1] = "Common Egg",[2] = "Buy1"}
    game:GetService("ReplicatedStorage").Events.BuyEgg:InvokeServer(unpack(args))
    wait()
end
end)

 

but it doesnt work for some reason??? sooo any help??

 

also when i run the remote this shows up which i found the remote from

 

https://gyazo.com/0ffdfca667f8ef832fa27034959cd8b0

  • 0

https://gyazo.com/9e36f19dea3a77fbcdc641f0276c4cd8

 

"I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda."

xamel

Scripter

Posts: 128

Threads: 19

Joined: Sep, 2020

Reputation: 3

Replied

_G.autoegg = true
while _G.autoegg do
wait()
local A_1 = "Common Egg"
local A_2 = "Buy1"
local Event = game:GetService("ReplicatedStorage").Events.BuyEgg
Event:InvokeServer(A_1, A_2)
end

This worked for me but i still dont get it why your script doesnt work?

 

Edit:
Oh i get it now, you just need to be close to the egg where you can buy it

  • 0

local info = {

[1] = "frel0#4458", [2] = "Scripter"

}

CJ99

CJ$

Posts: 197

Threads: 50

Joined: Sep, 2021

Reputation: -6

Replied

@xamel any way how i can bypass that? ALSO IT STILL DOESNT WORK FOR ME

  • 0

https://gyazo.com/9e36f19dea3a77fbcdc641f0276c4cd8

 

"I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda."

xamel

Scripter

Posts: 128

Threads: 19

Joined: Sep, 2020

Reputation: 3

Replied

@CJ99 nope, i have no idea, but you can just teleport the player to the egg, and teleport the player back to his previous position

  • 0

Added

@CJ99 it works, the gui doesnt update for some reason, but you can look at the leaderboard and your inventory

  • 0

local info = {

[1] = "frel0#4458", [2] = "Scripter"

}

CJ99

CJ$

Posts: 197

Threads: 50

Joined: Sep, 2021

Reputation: -6

Replied

@61756oh yeah, there are 3 diff RemoteEvents for the GUI, called PetUI and EggOpen and another thingy. I think since I'm not calling those it isn't showing the GUI

  • 0

https://gyazo.com/9e36f19dea3a77fbcdc641f0276c4cd8

 

"I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda."

xamel

Scripter

Posts: 128

Threads: 19

Joined: Sep, 2020

Reputation: 3

Replied

@CJ99 use this script if you actually want to update it

while true do
wait(0)
game:GetService("Players").LocalPlayer.PlayerGui.MainGUI.Sidebar.Top.Clicks.Bar.AmountShadow.Amount.Text = game:GetService("Players").LocalPlayer.leaderstats["đź–±Ä¸Å¹ Clicks"].Value
game:GetService("Players").LocalPlayer.PlayerGui.MainGUI.Sidebar.Top.Clicks.Bar.AmountShadow.Text = game:GetService("Players").LocalPlayer.leaderstats["đź–±Ä¸Å¹ Clicks"].Value
end

  • 0

local info = {

[1] = "frel0#4458", [2] = "Scripter"

}

CJ99

CJ$

Posts: 197

Threads: 50

Joined: Sep, 2021

Reputation: -6

Replied

@xamel also do i just use Vector3 thingy to tp the player?

  • 0

https://gyazo.com/9e36f19dea3a77fbcdc641f0276c4cd8

 

"I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda."

xamel

Scripter

Posts: 128

Threads: 19

Joined: Sep, 2020

Reputation: 3

Replied

@CJ99 use whatever you want

  • 0

local info = {

[1] = "frel0#4458", [2] = "Scripter"

}

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