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Replied to thread : [Rate] My new UI concept
Looks really nice and clean, nice work
I'll probably give it a solid 9.25/10
Replied to thread : [Bug] Not logged in on exploits page
I've been completely logged out after arriving from school
Replied to thread : Rate my WinForms Executor UI
Quite generic and overused so I would say it's anything new or that I would use an exploit with that UI unless it has an insanely good DLL.
3/10
Replied to thread : Unable to cast value to Object?
The format almost made me cry, I've rewritten your code, let me know if it works.
local Folder = workspace.Folder:GetChildren()
local Craft = game:GetService("ReplicatedStorage").craft
for __,v in next, Folder do
if v:IsA("Frame") then
local args = {
[1] = {
[1] = v.Name
}
}
Craft:InvokeServer(unpack(args))
end
end
Replied to thread : Rate my sh*tty ui
I've never seen you posting any UIs so if this is your 1st one, It looks good for a beginner.
Replied to thread : [REQUEST] Any free apis?
EasyExploits have released an API using Furk's DLL, It's public so you don't need to ask permission.
Though the owner is very money-hungry and spams websites when it injects.
You can get it here.
Replied to thread : [Announcement] Argon UWP Script Utility Coming Soon
Vouch, very excited to use Argon when it release because of it's HOT interface.
Replied to thread : How to find needed folder?
Can you tell us what type of instances are found inside the IDs in the fixture folders?
Replied to thread : How to find needed folder?
Can you let us know what type of instances are found inside the IDs in the fixture folders?
Commented to thread : (Tutorial) - How to teleport your avatar to a place in roblox lua
I think this is a better way of doing it.
local Character = game.Players.LocalPlayer.Character or workspace:WaitForChild(game.Players.LocalPlayer.Name)
Character:PivotTo(CFrame.new(0,0,0)) -- To teleport your character
print(Character:GetPivot()) -- Prints your coordinates.
-- Pivots can be used for models as well meaning you can use this to teleport your Vehicle without having to set primary CFrame.