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Created a new thread : [REQ] Simple ESP For MM2 Clone
Is someone able to make an esp script that will show all 4 teams: Innocent, Sheriff, Murderer, and Hero (Innocent that picks up sheriffs gun).
Also maybe an esp for when the gun drops.
Thanks.
Replied to thread : [REQ] Check If Character is Alive So A Loop Will Continue
@lolollokug Unfortunately the loop still persist to stop.
Replied to thread : [REQ] Check If Character is Alive So A Loop Will Continue
Thank you for the attempt Nick. This just grabs the player repeatdly without moving to the designated coordinates. But its understandable since you weren't able to test it before hand.
Created a new thread : [REQ] Check If Character is Alive So A Loop Will Continue
What happens is when my character dies it doesn't exist anymore which stops the loop. So if someone could add a check to detect the new humanoid to my script below that'll be great. Thanks
while true do wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.NAME.Character.HumanoidRootPart.CFrame
wait()
game:GetService("ReplicatedStorage").Events.Grab:FireServer(game:GetService("Players").NAME.Character:FindFirstChild("HumanoidRootPart"),"Grab")
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-161, 54, 2612)
end