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Plexorify

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Joined: Dec, 2022

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Just a C# Developer with some experience in Graphic Designs :)

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Created a new thread : hi, im sorry and bye


its 3mi here
i just see that all of this is stupid, i look so stupid right now, im just saying sorry
also sorry ishanjit and soulzay

ill be gone now, forever, leaving this malicious past aswell and going and doing something else with my life.

good luck people,

im very sorry

 

and no ishan im not evosploitowner. 

Replied to thread : QUESTION FOR TODAY


Yes i think it would be cool

Replied to thread : Does anyone have ideas for an exploit?


Maybe put a multiple roblox instance tool.
You could also add, if you use MonacoEditor, description to the functions and keywords and stuffs
I have a monaco editor based off parex with this if you would want It

Replied to thread : Cxruppted is back!


Good morning

Replied to thread : What is the ideal size for an executor?


My executor are practicaly miniture squares.

Replied to thread : [RELEASE] Program Embedder | Embed external programs within your program.


This project is very facinating. 

I will probably use it for my executor. I have tried to get a webbrowser control and make it send this message to the console, using this string

$"Roblox.GameLauncher.joinMultiplayerGame({Convert.ToInt64(toolStripTextBox1.Text)})"

I don't think that it works for me to use InvokeScript, it works when i use the console, and I need to find way to click 'OK'. But i see that Roblox has put a UI into the exploitable client so you can go select game, maybe I do that