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Replied to thread : [REQ] Fix this aimbot
the code is incomplete and contains syntax issues its hard to provide a fix version of this.
try updating the VISIBLE function to calculate the correct direction of the ray
local function Visible(pos, part)
local params = RaycastParams.new()
params.FilterDescendantsInstances = {player.Character, part.Parent}
params.FilterType = Enum.RaycastFilterType.Blacklist
-- Calculate the direction of the ray
local direction = (pos - player.Character.HumanoidRootPart.Position)
local Result = workspace:Raycast(player.Character.HumanoidRootPart.Position, direction.unit * direction.magnitude, params)
if Result ~= nil then
return false
end
return true
end
The updated VISIBLE function that i provided should fix the issue with the original code, but there might be other issues with the code that im not aware of.
Let me know how it goes :)