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ThePWOFBK

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Created a new thread : Acs Explosive bullets


Can someone make a explosive bullets script like when i execute it it change the bullets of the gun to explosive this is the acs gun module ignore the name of the gun this is the script:

 

 

local v1 = {}

v1.Name = "Glock 17"

v1.BulletType = "9x19mm"

v1.Ammo = script.Parent.Parent.Parent:WaitForChild("ACS_Module"):WaitForChild("Variables").Ammo.Value

v1.OldCamSway = true

v1.NewCameraMultiplier = 1

v1.OldRecoil = true

v1.ChangeFOV = {60, 70}

v1.ZoomAnim = false

v1.Bullets = 1

v1.FireRate = 800

v1.BurstFireRate = 900

v1.BurstShot = 3

v1.GunType = 1

v1.ReloadType = 1

local v2 = "Semi"

v1.Mode = v2

v2.ChangeFiremode = false

v2.Semi = true

v2.Burst = false

v2.Auto = false

v2.Explosive = false

v1.FireModes = v2

v1.AutoChamber = v2

v1.ChamberWhileAim = v2

v1.VRecoil = v2

v1.HRecoil = v2

v1.AimRecover = v2

v1.RecoilPunch = v2

v1.VPunchBase = v2

v1.HPunchBase = v2

v1.DPunchBase = v2

v1.AimRecoilReduction = v2

v1.PunchRecover = v2

v1.MinRecoilPower = v2

v1.MaxRecoilPower = v2

v1.RecoilPowerStepAmount = v2

v1.MinSpread = v2

v1.MaxSpread = v2

v1.SpreadStepAmount = v2

v1.WalkMultiplier = v2

v1.SwayBase = v2

v1.MaxSway = v2

v1.LimbsDamage = v2

v1.TorsoDamage = v2

v1.HeadDamage = v2

v1.BulletPenetration = v2

v1.FallOfDamage = v2

v1.OffsetAngle = v2

v1.OffsetSens = v2

v1.AllowPenetration = v2

v1.PenetrationDistance = v2

v1.CutOffGunshots = v2

v1.CutOffDistance = v2

v1.Distance = v2

v1.BDrop = v2

v1.BSpeed = v2

v1.SuppressMaxDistance = v2

v1.SuppressTime = v2

v1.BulletWhiz = v2

v1.BWEmitter = v2

v1.BWMaxDistance = v2

v1.BulletFlare = v2

v1.BulletFlareColor = v2

v1.Tracer = v2

v1.TracerColor = v2

v1.TracerLightEmission = v2

v1.TracerLightInfluence = v2

v1.TracerLifeTime = v2

v1.TracerWidth = v2

v1.RandomTracer = v2

v1.TracerEveryXShots = v2

v1.TracerChance = v2

v1.BulletLight = v2

v1.BulletLightBrightness = v2

v1.BulletLightColor = v2

v1.BulletLightRange = v2

v1.ExplosiveHit = v2

v1.ExPressure = v2

v1.ExpRadius = v2

v1.DestroyJointRadiusPercent = v2

v1.ExplosionDamage = v2

v1.LauncherDamage = v2

v1.LauncherRadius = v2

v1.LauncherPressure = v2

v1.script = v2

v1.FastReload = v2

v1.SlideLock = v2

v1.MoveBolt = v2

v1.script = v2

v1.CanJam = v2

v1.JamChance = v2

v1.IncludeChamberedBullet = v2

v1.Chambered = v2

v1.LauncherReady = v2

v1.CanCheckMag = v2

v1.ArcadeMode = v2

v1.RainbowMode = v2

v1.ModoTreino = v2

v1.GunSize = v2

v1.GunFOVReduction = v2

v1.BoltExtend = v2

v1.SlideExtend = v2

v1.EnableHolster = v2

v1.HolsterTo = v2

v1.HolsterPos = v2

v1.RightArmPos = v2

v1.LeftArmPos = v2

v1.ServerGunPos = v2

v1.GunPos = v2

v1.RightPos = v2

v1.LeftPos = v2

return v1

Created a new thread : Wild West Autofarm


Someone know autofarms scripts for wild west that works?

Replied to thread : Acs gun mods


There is a script of no recoil in yt but im trying to get like  it automatic put it and inf ammo and someway to bypass the anti cheat because its a very shiift anti cheat

Created a new thread : Acs gun mods


Anyone have working acs gun mods for 1.7.5?

Replied to thread : Eg! (INFINITY COINS)


Doesnt Work

Created a new thread : Eg! (INFINITY COINS)


Hello im asking if i can get infinity coins the most that i see in yt was a eg autofarm that was 3x fast.