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Created a new thread : Acs Explosive bullets
Can someone make a explosive bullets script like when i execute it it change the bullets of the gun to explosive this is the acs gun module ignore the name of the gun this is the script:
local v1 = {}
v1.Name = "Glock 17"
v1.BulletType = "9x19mm"
v1.Ammo = script.Parent.Parent.Parent:WaitForChild("ACS_Module"):WaitForChild("Variables").Ammo.Value
v1.OldCamSway = true
v1.NewCameraMultiplier = 1
v1.OldRecoil = true
v1.ChangeFOV = {60, 70}
v1.ZoomAnim = false
v1.Bullets = 1
v1.FireRate = 800
v1.BurstFireRate = 900
v1.BurstShot = 3
v1.GunType = 1
v1.ReloadType = 1
local v2 = "Semi"
v1.Mode = v2
v2.ChangeFiremode = false
v2.Semi = true
v2.Burst = false
v2.Auto = false
v2.Explosive = false
v1.FireModes = v2
v1.AutoChamber = v2
v1.ChamberWhileAim = v2
v1.VRecoil = v2
v1.HRecoil = v2
v1.AimRecover = v2
v1.RecoilPunch = v2
v1.VPunchBase = v2
v1.HPunchBase = v2
v1.DPunchBase = v2
v1.AimRecoilReduction = v2
v1.PunchRecover = v2
v1.MinRecoilPower = v2
v1.MaxRecoilPower = v2
v1.RecoilPowerStepAmount = v2
v1.MinSpread = v2
v1.MaxSpread = v2
v1.SpreadStepAmount = v2
v1.WalkMultiplier = v2
v1.SwayBase = v2
v1.MaxSway = v2
v1.LimbsDamage = v2
v1.TorsoDamage = v2
v1.HeadDamage = v2
v1.BulletPenetration = v2
v1.FallOfDamage = v2
v1.OffsetAngle = v2
v1.OffsetSens = v2
v1.AllowPenetration = v2
v1.PenetrationDistance = v2
v1.CutOffGunshots = v2
v1.CutOffDistance = v2
v1.Distance = v2
v1.BDrop = v2
v1.BSpeed = v2
v1.SuppressMaxDistance = v2
v1.SuppressTime = v2
v1.BulletWhiz = v2
v1.BWEmitter = v2
v1.BWMaxDistance = v2
v1.BulletFlare = v2
v1.BulletFlareColor = v2
v1.Tracer = v2
v1.TracerColor = v2
v1.TracerLightEmission = v2
v1.TracerLightInfluence = v2
v1.TracerLifeTime = v2
v1.TracerWidth = v2
v1.RandomTracer = v2
v1.TracerEveryXShots = v2
v1.TracerChance = v2
v1.BulletLight = v2
v1.BulletLightBrightness = v2
v1.BulletLightColor = v2
v1.BulletLightRange = v2
v1.ExplosiveHit = v2
v1.ExPressure = v2
v1.ExpRadius = v2
v1.DestroyJointRadiusPercent = v2
v1.ExplosionDamage = v2
v1.LauncherDamage = v2
v1.LauncherRadius = v2
v1.LauncherPressure = v2
v1.script = v2
v1.FastReload = v2
v1.SlideLock = v2
v1.MoveBolt = v2
v1.script = v2
v1.CanJam = v2
v1.JamChance = v2
v1.IncludeChamberedBullet = v2
v1.Chambered = v2
v1.LauncherReady = v2
v1.CanCheckMag = v2
v1.ArcadeMode = v2
v1.RainbowMode = v2
v1.ModoTreino = v2
v1.GunSize = v2
v1.GunFOVReduction = v2
v1.BoltExtend = v2
v1.SlideExtend = v2
v1.EnableHolster = v2
v1.HolsterTo = v2
v1.HolsterPos = v2
v1.RightArmPos = v2
v1.LeftArmPos = v2
v1.ServerGunPos = v2
v1.GunPos = v2
v1.RightPos = v2
v1.LeftPos = v2
return v1
Replied to thread : Acs gun mods
There is a script of no recoil in yt but im trying to get like it automatic put it and inf ammo and someway to bypass the anti cheat because its a very shiift anti cheat
Created a new thread : Eg! (INFINITY COINS)
Hello im asking if i can get infinity coins the most that i see in yt was a eg autofarm that was 3x fast.